The DLF Digital Library Pedagogy group (aka #DLFteach) is a grassroots community of practice within the Digital Library Federation that empowers digital library practitioners to see themselves as teachers and equip them to engage learners in how digital library technologies shape knowledge infrastructures. In 2019, the group published the #DLFteach Toolkit 1.0: Lesson Plans for Digital Library Instruction with guides for a wide-range of methods and tools.
The #DLFteach Toolkit 2.0 focuses on lesson plans to facilitate disciplinary and interdisciplinary work engaged with 3D technology. As 3D/VR technology becomes relevant to a wide range of scholarly disciplines and teaching context, libraries are proving well-suited to coordinating the dissemination and integration of this technology across the curriculum. For our purposes, 3D technology includes, but is not limited to Augmented Reality (AR) and Virtual Reality (VR) technologies, 3D modeling and scanning software, 3D game engines and WebGL platforms, as well as 3D printers and extruders. While 3D/VR/AR technologies demonstrate real possibilities for collaborative, multidisciplinary learning, they are also fraught with broader concerns prevalent today about digital technologies.
To develop instructional resources that recognize and reflect the diversity of context and practice within this broad, emerging field, the DLF Toolkit 2.0 is based on a decolonial, anti-ableist, and feminist pedagogical framework for collaboratively developing and curating humanities content for this emerging technology. Lesson plans cover a wide range of disciplines and stages of the 3D data life cycle, guiding educators through the complex process of integrating emerging 3D technologies into various pedagogical settings by illustrating the possibilities of using 3D/VR/AR to extend critical thinking